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Game Scenarios
by Mark Larson

FLAG RUNNER
Teams: 3
Equipment needed: 3 flags

Synopsis: One player on one team to have in their possession all three flags.

Rules:
1. One player from each team is designated "Flag Runner" or "Flag Bearer".
    That player must keep in possession his/her team's Flag plus any other
    Flags that are captured.

2. The Flag Runner must stay in motion. No bunkering or hiding for any length
    of time. One minute is allowed to catch  one's breath or regroup with 
    teammates.  This excludes lengthy firefights. ( If you are in a firefight, then   
    you're in a firefight.)

3. Teams are allowed to break up into whatever squads or individuals they 
     like.

4. Any amount of paint can be carried or borrowed from teammates(if 
    willing).No running back to camp for more ammo.

5. If the Flag Runner is out, then his Flags are up for grabs. The Runner plants 
    them where he/she is out. Any team that can lay hands to them, gets them.  
    If a member of the same team grabs the Flags, then they are the new 
    Runner.

6. Hunters..anyone not staying with their Runner may go out to hunt for the 
    other Flags. If they manage to score one, they must take it directly to their 
    team's Runner to hand it over.

7. The Flag Runners may carry whatever they wish as far as markers and 
    ammo. But keep in mind that you may be carrying two or three flags at the 
    same time.

8. Starting bases...far enough apart to make it interesting. Separate corners.
 
 

BREAK THE SUPPLY LINE
Teams: 2
Equipment needed:  2 Flags, 2 boxes to store ammo, and loaders/guppies/etc. marked for individual

Synopsis: Each player has limited ammo. In order to get more, players have to break into the enemy's base and get more. Elimination play.

Rules:
1. All players begin at their Flag bases.

2. Teams can have one flag defender per every 3 members of the opposing 
     team. i.e. 1-3 enemies, one defender; 4-6 enemies, two defenders.(this 
    does not count other defenders) Minimum of one defender per team.

3. Defenders can carry whatever they wish for ammo, but cannot give any to 
    teammates.

4. Defenders must stay within 30 feet of their flag (clearly visible range of flag).

5. Each other player will have 50 rounds of ammo to start play.

6. Each player has 200 rounds of ammo located in a box next to the enemy's 
    flag. Each player can only touch his/her own ammo. (NO GRABBING 
    THE BOX AND RUNNING) The ammo boxes must stay at the flag bases.

7. Play continues until all players on opposing team are eliminated. 


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