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Posted by Dale "Head_Hunters" DuPont on October 04, 2002 at 12:15:00:
In Reply to: Woods or SpeedBall? posted by
I'm a large, slow moving target in the tournament crowd that likes that style of play. Many around here don't seem to be having fun unless they are winning. Not my thing. Now we play speedball at open play. I enjoy it and can hold my own. Just wish I had more speed. It is bad enough when my mind still thinks I'm 20 years old and I abruptly discover my body is about 6 feet behind my brain trying like heck to catch up. I wind up taking a header and dying in a very undignified position eating dirt. Most of the commercial field around here that are the not a speedball field barely has a leaf left. All the leafy underbrush has been shreded or tromped. Larger field but everybody can still see everybody. I love scenerio games. Lots of room to maneuver. tactics and teamwork give you the advantage and not firepower. Many scenerio games are done by commercial fields that combine all their small fields into one big game. Scenerio games have tanks, anti tank weapons, minefields, booby traps, roles, spys, assassins, helicoptor insertions etc. Things you can't experience in walk on play. I went to D Day as a special anti tank team. I had a squad of 5 supporting the antitank weapon. We were 82nd Airbourne to be 'dropped' behind enemy lines. We boarded our plane (school bus) and it stopped right in the middle of an open field in the middle of a firefight involving over a hundred players and several tanks. We "parachuted" out the door and headed for the first fox hole that could hold 5 people. When I got there, I had two people, neither of which had the anti tank weapon. He died. We were able to retrieve the anti tank weapon and ammo off his 'body' and immediately found 3 grunts that were now ordered to be supporting infrantry for the anti tank squad. Generally, we got slaughtered trying to take out tanks. Had a little luck. Some scenerio fields are dedicated scenerio fields that are not played for 8 weekends a year. Lots of leafy cover. Wonderfull play for my sniper set up. Night games are spooky and intense. Even with the reduced velocity limits you can wind up in situations where you are attacking or defending in point blank situations. Last game I was at, I managed to infiltrate the base, went to the elevated central tower unchallenged. When I entered the tower a sharp player demanded a password. A brief but intense firefight followed. Unfortunately several kids were caught in the crossfire. They immediately stopped having fun. Just too intense, scary, and didn't like being shot point blank. One got cut by a ball and was really smarting and upset. I felt bad and will think twice before I try a maneuver like that again. While that chaos was going on, my son took advantage and snuck into the base himself. Soon as it calmed down he got several barrel tags and when one of them hollared that he was barrel tagged another firefight broke out. They got angry about being shot in close quarters. Our whole team did a good job of getting into the base. One overheard the entry password and radioed it out to the general. He took advantage of it and sent a squad of our players in and actually got past the guards. Another close quarter fire fight inside their base. We finnally overran the base and took it. Time to quit? No. They wanted to have as much fun as we did trying to take the base. Now they didn't seem to have a problem with close quarter play. But like us they chose to go into the base. The ones that weren't willing to get hammered, didn't go in. People don't intend to but the dark creates those kinds of circumstances. Thats why they have the reduced speed limits. Both of us got hammered with multiple shots in close quarters. But we knew that was going to happen when we went in there. Been there before. Our choice. If you play a night game, you need to be mentally prepared to accept being shot up close and personal. If you can't you might want to pass on the night play. A lot of players do, especially the kids. And learn from my mistake. If you are tempted to jump into a base or bunker at night and start blasting away, you need to decide how aggressive you are going to play at night BEFORE you go into play. I know I will be much less aggressive than my day play would be. When you get excited and make a snap decision to make a move like you would during the day, you don't think about what might be the result. You could hurt someone or convince a couple of kids to give up the sport. Not a good thing.
Subject:Message:
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