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WARPIG Tech Talk - Angel / Angel LCD
IR3 Observations and Comments

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Posted by Joe "jcmartz" Martz on March 16, 2002 at 12:04:50:

Haven't seen any comments from owner of the new Angel IR3, so I thought I'd
post some first impressions. I haven't used this in our regular game yet,
just did a few mods (see below) and put about 500 rounds through it on the
test range. Here's a couple of observations:

Good:

The IR3 is noticeably lighter than the LCD. The vertical grip is wonderful.
Looks funny, feels great. The COPS (crystal operated paintball sensor)
works just as advertised. You set COPS to fire the marker at a limited rate
(either 1, 2, or 3 BPS) when it DOESN'T detect a paintball; otherwise, when
it sees a paintball, it fires. I ran a 12V revy hopper, and it fired
flawlessly as fast as I could. On the very few times the hopper didn't keep
up, COPS prevented the marker from firing whenever I tried. There's a nice
LED light on the back of the grip frame which is green in safe mode, and
various rates of flashing when live and COPS is activated. You can disable
COPS while in Live mode if desired. A nice addition and IMHO, the most
significant new upgrade on the Angel. At my maximum possible rate (around
10 BPS in semi), I saw no shootdown with the stock reg and a nitro-duck
fixed output bottle.

The mill work on the standard model is incredible; don't be scared that the
standard model is "plain". The regulator, feedneck, and barrel all have a
matching, mottled milling that looks very classy. The breach is
considerably more milled and thinner than on the LCD. The bolt looks to be
interchangeable, except that the IR3 bolt has a shallow slot on the bottom
to clear the COPS sensor in the breach. Use of a standard LCD bolt in the
IR3 won't work until you mill this small slot.

The trigger is another significant improvement. Among other features, it
now curls around the bottom and you can rest your finger comfortably in the
"nook". Feels great. You can *see* the microswitch through the translucent
grips, a really nice touch. The LED glows through this opening as well.
The gated feed also works as advertised. I found it took the weight of 2
paintballs to move through the gate; a single ball doesn't have enough
force. You can get a single shot off with the gun upside-down courtesy of
the gated feed. Standard LCD volumizers fit the IR3 and the good-old Angel
tool kit you may already own is used to service the IR3. I haven't had any
of the maintenance system messages pop-up yet and this feature is only
briefly referred to in the manual (it doesn't list what it's supposed to say
and when, for example, or how it says it - in safe mode, how to clear a
maintenance message, etc. - none of this is documented)

The adjustability of intellifeed is awesome. You can set it to come on
after a pre-determined rate (including after each shot) and how long it
stays on (0.1 to 2 seconds in 0.1 s increments). No more "under-shooting"
the intellifeed as I did on the LCD; I found a 0.4 s agitation of the revy
hopper after each shot was ideal.

Bad:

LCD sight rails will NOT fit the IR3. The site rail is about 1 cm shorter
than the LCD rails. I drilled the IR3 rail for an intellifeed sensor and
installed this feature. The output of the intellifeed was UNABLE to drive
the motor on my HALO hopper. I futzed and futzed with this, and finally
ended up putting a small relay in the HALO to activate the HALO hopper using
it's internal battery pack. This worked, but see below for the results (not
pretty).

The segmented display is very hard to read; some of the letters were nearly
indistguishable. I don't why WDP wanted to use such a stylized and funky
font, but it just frustrated me at points. The "segmented" display is NOT a
true dot-matrix. It's still individual characters, each made up of about 20
weird-looking segments.

The dying-chicken vibrating alarm is still there, and it still sounds and
feels weird. With all the cell-phones and pagers out there with decent
vibrating alarms, I'd like to see WDP put on something a bit less obnoxious.

Surprisingly, there's a bit-more kickback on the IR3 than on my Angel.
Well, maybe this shouldn't be surprising since it is noticeably lighter. It
may also be related to the grip angle and how I'm holding the gun compared
to the LCD.

Ugly:

My attempts at getting the HALO hopper working with the IR3 and intellifeed
were a disaster. I managed to get the IR3 to activate the HALO feed-motor
(through use of a micro-relay, see above), but at all settings of the
intellifeed I tried, the HALO simply overdrove the IR3 and it's
light-springed ball detent. This combination was a paint-blender, chopping
1 of every 6-8 balls, INCLUDING when COPS was activated. I'm not certain
why, I suspect the HALO was driving multiple balls into the chamber, but
regardless, my attempts didn't work at all. The 12V revy on the IR3 worked
flawlessly, not the slightest problem. The HALO was worthless in the
configuration I tried (including trying many different intellifeed settings
and durations). Perhaps someone smarter than me will figure this out; it
clearly needs to be worked on given the potential of COPS to allow
incredible, chop-free rates of fire and the HALO supposedly being one of the
fastest feeders on the market.

Summary:

A great gun, looks beautiful, feels awesome. Shoots like the LCD but is
lighter and has COPS. Whether this is worth the big bucks to you is a your
choice. Equally, the LCD isn't made obsolete by the IR3.

Joe M.




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