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Smart Parts

Product testing performed with DraXxus Paintballs

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By Bill Mills - Jan 2005
Photos By Dawn Mills

Page1  Page2    Chrono Data

After more than a year of anticipation, Smart Parts released the Nerve in the fall of 2004.  This new paintgun has been poised to take the position of flagship in the company’s offerings for tournament level paintball guns.  While many expected something radically different in concept from the company’s previous paintguns, the final product took the operating concepts found in the successful Impulse design, and made them more compact, reliable and faster.

From the get-go, the Nerve is designed to be an out of the box performer.  Its design philosophy is that a top of the line tournament paintgun should include all of the bells and whistles.  If all of the components used are top of the line, there should be no need to spend additional money on upgrades and accessories. 

The layout of the Nerve is slightly taller and narrower than Smart Parts’ Shocker SFT, and noticeably smaller than the Impulse from which it descended.  The stacked tube design is milled with a wavy, organic look.  In its upper half it houses the bolt which chambers each paintball and seals the breech against the Seal Forward Technology o-ring, and the lower half it contains the valve, as well as the hammer, low pressure regulator and pneumatic ram.  The Nerve’s grip frame holds the trigger, electronics, and the solenoid valve, which translates electrical signals into low-pressure gas flow for operation of the valve.

As shipped, the Nerve includes a small drop forward mount, and a Smart Parts on/off ASA valve, ready to accept a screw in style compressed air system.  It is also available bundled with Smart Parts Inline Max Flo compressed air system.  Either setup feeds gas into the Nerve’s vertical regulator which serves double duty as the ‘gun’s foregrip.  The regulator connects to the Nerve with an ASA fitting, giving players the option of switching to an aftermarket regulator if they so choose.  Included in the ASA is a 0 to 300 psi pressure gauge making it easy to set the vertical reg.  Typical set-up is in the range of 240 to 300 psi.

The gas from the vertical regulator feeds directly to the valve in the lower receiver.  It also is fed to a low pressure regulator in the front of the body.  The LPR drops gas pressure further, and routes it back, through internal ducts (it is a hose-free design) to a manifold on the bottom of the receiver.  There, the solenoid valve re-routes gas into one of two ports, to operate the firing piston assembly.

It is the Nerve’s firing piston that makes its design a departure from the typical stacked tube electropneumatic paintgun.  Rather than a ram which sits at the back of the ‘gun and drives a hammer forward into the valve, the Nerve’s ram actually sits in the middle of the assembly, between the valve and the hammer.  The central core of the ram still strikes forward into the valve, but the mass of the hammer, and the link to the Nerve’s bolt rides on the backside of the ram.  This arrangement helps make the Nerve more compact, while still capable of high rates of fire. 

The actual valve body is a part of the piston housing.  The entire valve body and piston assembly removes from the receiver as a single unit for maintenance.  Completing the valve is a traditionally styled valve core in which the pin and cup seal are machined out of a single piece of Delrin.  Because the valve pin actually rides inside the hollow front end of the piston, mushrooming or other deformation of the valve pin from impacts is minimized. 

Access to the valve core for inspection or replacement is as easy as with most stacked tube blowback semis – the LPR is removed from the front of the receiver, and pulling out the valve spring takes the core with it.  This is much simpler than valve access with most electropneumatic paintgun designs.

In the breech of the Nerve lies another of its standard features – an anti-chop infrared emitter and detector Smart Parts calls Vision.  Unlike Smart Parts other paintguns, the Nerve does not ship without Vision.  The Vision eye is fully integrated into the Nerve receiver.  A small flat aluminum cover locked in place by the left side ball detent is the only external sign of the eye.  There are no bulky eye wire covers, or exposed wires. 

The flexible ribbon circuit running from the Vision eye to the Nerve’s circuit board is routed through internal paths in the receiver.  The advantage to this layout is clear, the circuit is fully protected inside the ‘gun and not subject to wear, snagging on any part of the field or breaking from impacts by a paintball.  The integrated layout does come with a small price however.  The circuit passes through the lower receiver around a cut out in the firing piston assembly.  In order to slide the firing piston assembly out for maintenance the Vision eye must first be removed.

Field stripping the Nerve has been made incredibly simple.  The gun’s Delrin bolt is linked to the hammer in the lower receiver by a steel pin in the back of the bolt.  Rather than having to remove the pin through the top as with many stacked tube designs, the Nerve is built so that the bolt can be rotated, about one eighth of a turn clockwise.  This disengages the link pin from its slot in the hammer. 

In a very clean arrangement the bolt nestles into an end cap in the back of the Nerve when it is open and the gun is at rest.  A thumb knob which forms the end cap rests in the top of a backplate that covers the rear of the receiver.  Twisting the knob clockwise simultaneously unlocks the end cap from a pair of steel pins in the receiver, rotates the bolt to unlock it from the hammer, and captures the bolt in the rear cap. 

The result of the design is that one quick move is all that is needed to twist the cap, unlocking it, and pull off the end cap, as well as remove the bolt.  This leaves the bolt free for inspection, the receiver and barrel of the Nerve available for cleaning with a pull-through squeegee, and the hammer visible for inspection.  Spring loaded ball bearing detents index the end cap either into the locked or unlocked position, so that it won’t work its way loose on the field.

A full bench disassembly of the Nerve does not take long, nor is it unusually complex.  It begins with degassing the gun, then field stripping of the bolt assembly.  The LPR is removed by first unscrewing its knob (which provides access to its internals for inspection) and then removing it by inserting a large hex wrench in its center and unscrewing.  The valve spring and core are then removed from the receiver.

The grip frame is removed from the receiver by taking out the two grip frame screws, and unplugging the wire harness leading to the solenoid’s circuit board.  The Vision Eye cover is then removed by first taking off the ball detent which overlaps its top, and then inserting a small hex wrench in an access hole in the top of the cover to unscrew the cover’s lock screw. 

With the eye visible, it can be unplugged from the solenoid circuit board, and simply lifted out of the receiver.  Removal of the eye is critical to prevent its ribbon circuit from being damaged as the firing piston assembly is removed.  With the eye set aside, the valve seat locator nut, which locks the firing position in place, can be removed with a hex wrench.

Once the firing piston assembly is unlocked, it is easily removed from the back of the receiver by using the bolt as a tool.  The bolt can be inserted backwards into the upper bore of the receiver, and the bolt pin engaged into the hammer.  Pulling back on the bolt will bring the hammer and firing piston assembly with it. 

Assembly is a reverse of the disassembly process.  Once the firing piston assembly is locked back in place with the locator nut, the vision eye ribbon practically guides itself through the receiver after being fed into the hole at the eye location.  The LPR can be reassembled and then screwed into the front after the valve core and spring are dropped into place.

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