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WARPIG Tank Talk

Re: Tank Rules are determined by the insurance

In Reply to: Tank Rules posted by mnsparky on October 29, 2003 at 23:18:56:


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Posted by:
Dale "Head_Hunters" DuPont
on October 31, 2003 at 10:19:06

Depends on the company insuring the field/game.
And how flexible the field manager is on intrepreting them.

Tank Rules develop and change based on near misses and actual injuries that have occured.

Ditto Paintball Rules: (full face masks). Marker rules: (No full autos and speed limits).

Ditto RPGs, and all the other 'special weaponry' our creative minds can come up with....


For example: The "Players may not approach closer than 10 feet of a tank came after a player tried to "bunker" a tank by sticking his barrel inside the kill box hole and firing it marker."

The "Must stay on road" and "5 mph rules" prevent tanks from running over unseen players.

Hey, WE are building some "Walking Tanks" that you just push around. They CAN go "off road". Anywhere you can push it. Weight limited for ease of pushing more than worrying about running over anyone. Easy assembly and disassembly for hauling on top of a car rack. No $50 insurance fee required. No driver courses to attend. CHEAPER in a BIG Way. Rotate supporting infantry into the tank as the driver and gunner get pooped out. Everyone has a chance to play with it.

And it can be used tactically like a REAL tank instead of the "ring around the rosy", one way roads at most games. I can stop and fire. It ain't any Faster than the guys it is shooting at.

With the new RPG Nerf Rocket rules, the tank could ALSO be used to clear out fixed emplacements from a distance. This game can actually have some TRUE Artillery.

To defend against them A RPG hit ANYWHERE would be a kill. A Grenade mark ANYWHERE would disable it for 5 minutes unless a tank crew member exited the tank and wiped off the paint to REPAIR IT within that 5 minute limit. A Grenade mark on the Side Kill Plates would be a grenade kill. If they couldn't finnish the tank off in 5 minutes it could resume play.

Debating how / IF we want it killable by small arms and HOW we would do it.

Got any ideas folks?


He got run over by the tank.. No serious injury. The rule seems to make sense in retrospect...

But pointing the kill box hole to either side and mounted on the top of the tank would make MORE sense than directly in front of the tank.... Especially since they are often mounted on slanting van hoods and are intentionally pointed at the ground about 10 feet in front of the tank. Duh! Might as well not have one.

They banned shooting squad Busters as mortar rounds right after one removed a mask on a player. No injury but could have been hit with a paintball causing a secondary injury.

Again, kind of makes sense unless you consider what a baseball pitcher with a good fastball arm could do with a squad buster from the same distance.

The OTHER SIDE of the coin works too.
A local game here got the OK from his insurance company to limit Nerf RPG rockets to 220 fps and they would allow them to be used from 20 yards or greater on OCCUPIED Constructed Structures. Like pill boxes, bases etc where players are largely concealed, protected, and shooting out of gun ports. Seems they have enough experience with using the Nerf Rockets that they seem to be SAFER than the paint Sabot rounds of varying construction techniques that have proven unpredictable on the field.


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